Array in editor

Hello,

UPROPERTY(EditAnywhere, Category = “AI”, meta = (UseComponentPicker, AllowedClasses = “ATargetPoint”))
TArray<ATargetPoint*> Waypoints;

This show the array in the editor but, when i try to put in an object it remains none.
Don’t know what am i doing wrong.

Hey @DarthRaff,
The only thing that I can see that may be an issue is that Meta isn’t capitalized in your code. I hope this can help!
-Zen

Thankyou very much,

Solved. The problem was i was trying to edit the Blueprint and not the instance in the map. My fault, sorry :sweat_smile:

1 Like

@DarthRaff, No worries!
Thanks for posting your solution too! Ask another question in the forums if you run into more trouble!
Happy Developing! :vulcan_salute:
-Zen