I’m trying to output an array from a custom event that I made in C++ but when I add in the array it never shows up in Blueprint.
Switch it to blueprintcallable and no problem. Switch it to an int is also fine.
What is the correct C++ .h to make this work? Is it possible?
UFUNCTION(BlueprintNativeEvent, Category = "SteamFunctions")
void LeaderboardScoresFound(TArray<int32>& Scores);
virtual void LeaderboardScoresFound_Implementation(TArray<int32>& Scores);