I’m trying to figure out why ARRAY_COUNT works when the array is created within a method, but not when it is passed to the method.
This compiles:
TArray<FName> ValArr;
FName Temp[] = { TEXT("10"), TEXT("20")};
ValArr.Append(Temp, ARRAY_COUNT(Temp));
But this doesn’t:
ABaseDialogue::DialogueNodes::DialogueNodes(FText dialogueFragment, FName nextNodes [])
{
DialogueFragment = dialogueFragment;
NextNodes.Append(nextNodes, ARRAY_COUNT(nextNodes));
}