Hi everyone! been playing hard with Unreal the past few weeks now and I’m trying to work up to my first project. I am dealing with each problem as they arise and since the problem I am currently having is the main “level” it’s an important one for me…
I am creating a player (human) to rotate around a model, the player can zoom in and out, rotate around the model, the player can click parts of the model to activate either a new level or UMG interface AND I would also like the orbit to go into auto orbit mode if the human controller is inactive for a set amount of time…
Currently I have copied other peoples solutions from around the forum to rotate around and zoom in and out, I am very happy with the zoom but think the rotate around needs more work…plus I still am unsure how to set up a auto rotate - can anyone suggest how to do this?
Orbit around I found from here: - drag the mouse to let a camera around an object 360 rotation - Cinematics & Media - Epic Developer Community Forums
Smooth Zoom in and out I found from here: - How to: Simple Camera Zoom w/ Mouse Wheel - Blueprint - Epic Developer Community Forums
I have the Zoom set up in the “MyCharacter” and the Rotate in the “PlayerController”
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SO… first thing is , how can I add a gentle fall off for the rotating around object? currently it’s controlled with left mouse button and once released it immediately stops, Can i use a simular method from the smooth movment function from the zoom BP?
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I also have a weird bug were if I “right click” all control ceases, what’s the best way to fix this?
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Last but not least, what is the best way to create an auto orbit / rotate if the user has been inactive for X amount of time?
I know it sounds like a lot of questions! I am learning but it’s just getting my head around so many different functions it’s making me take my sweet time!