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ARM Tools integration in UE4 - June 15 - Live from Epic HQ

https://cdn2.unrealengine.com/CommunityTab%2FEnglish%2F2017%2FJun6%2FARM_Corp400-533x400-40d47136640185476f4965373f2a9e9f299eef06.jpg

WHAT

Mali Graphics Debugger is a tool built to help you to optimize your graphics applications for mobile platforms. From UE4.15 onward, using Mali Graphics Debugger with your project is as easy as selecting an option in your project settings window. Be sure to read the ARM blog post Building an Unreal Engine application with Mali Graphics Debugger](https://community.arm.com/graphics/b/blog/posts/building-an-unreal-engine-post-4-15-application-with-mali-graphics-debugger-support), covering the features and benefits of the MGD tool, as well as how to enable and use it with the UE4 editor. Also be sure to read ARM Guide for UE4 Optimizing Mobile Gaming Graphics](https://developer.arm.com/docs/100959/0100) for more. Then follow @ARMMobile](https://twitter.com/ARMMobile) on twitter for the latest updates.

WHEN

Thursday, June 15th @ 2:00PM ET Countdown]

WHERE

Twitch
Facebook
Youtube

WHO

Stephen Barton - Technical Specialist at ARM
Jonathan Kirkham - Staff Software Engineer at ARM
Alexander Paschall - Community Manager

ARCHIVE:
https://youtube.com/watch?v=xD5tyjEUW3I

I am waiting stream with excitement. :rolleyes:

Oh yeah! Can’t wait :smiley:

ARM website does not work.

So does this mean we can start having Native builds on Raspberry Pi, Odroid, and other single board computers now?

Sounds like it. I sure do hope so