Arkit Pawn does not replicate its components

I have a Pawn with a camera, I activate an ARsession at beginplay and everything is ok up to this point.

I decided to give this pawn a “Head”, hoping it would then move following the camera movements, so that other clients (not necessarily AR since it is quite asymmetric gameplay and i have also VR players and Desktop players) could see the movements of the AR clients by means of a fluctuating Head.

I added a sphere transformed into BluePrint to the Pawn’s components, as child of Camera to be precise.


Then I checked the replication options as follows


What happens is that the ARPawn spawns with the Head, other clients can see it, but when i move my camera, movement is not replicated and the others see the Head blocked where it spawned

How can i solve?