ARKit object detection

Hello!

Is it possible to use an .arobject generated by ARKit Scanner as an AR Candidate Object? Or do I need to scan it directly with ue based app?

I’m reading the contents of the .arobject and placing it in the “Candidate Object data” inside the ARCandidateObject, but it doesn’t work.

I would be grateful for your help, since there is almost no information about tracking objects on the Internet

I am working on markerless 6DOF object tracking for XR and desktop (all platforms) that is using its own scanning system. Actually there is a ton of documentation on the web, though not just related to Unreal.
Not sure if it is possible to use an .arobject as candidate object. The format is closed source and you are locked to iOS. I’m wondering how far you’ve gotten with your project?