Is anybody experiencing lighting issues with the ARKit plugin? More specifically, all assets show up either grey or bloomed-out white.
Since I couldn’t get ARSample to build on my setup I started with an empty project with a custom PlayerPawn that has an ARCamera and a CameraSphere with the AR material and mesh applied to it. Everything rendered fine on device until I added the AR camera and sphere. The camera sphere is working as expected (showing the live camera feed) and the ARCamera is updating its position as expected. Rendering looks fine in the iOS Metal preview.
I tried rebuilding lighting, recooking everything, tinkering with the directional light shadow settings, and the sphere’s shadow settings - all with no luck. Any ideas how I could fix this or at least how I can debug the issue?