ARKit Human Occlusion/Person Segmentation

Hello everyone. I would appreciate it if someone could help me use the ARKit Human Occlusion in Unreal Engine.

I second this, we’re having issues with a translucent material, it doesn’t seem to be able to sort it (the material doesn’t get occluded and renders in front).

@Behzad_Ebr what exactly did you need help on?

Which renderer are you using Metal Mobile or Metal Desktop?

It seems to work correctly for me in Mobile but doesn’t work when I switch to Metal Desktop.

Thanks for your response @uJelleh. I can’t find any tutorials about adding human occlusion to the handheld AR template. There are lots of tutorial about Unity, but not for Unreal Engine.