I’m trying to get sharper dynamic shadows on AR models, but it looks like anytime I change the “Num Dynamic Shadow Cascades” I get some artifacts on my model.
So here is what I do;
UE4.21 || UE4.22;
New Project -> Handheld AR;
Add a Plane for the BP Placeable;
Change Directions Light to Moveable;
Set Cast Modulated Shadows to TRUE;
Dynamic Shadow Distance Moveable to 1000;
Setting the “Num Dynamic Shadow Cascades = 1”, renders real-time shadows, but they are of a very low quality:
Setting the “Num Dynamic Shadow Cascades = other than 1”, produces artifacts like so:
The only way to get a sharp shadow without the rendering artifacts was to Enable “Metal Desktop-Forward Renderer”, but unfortunately this requires A10 processor and even than, the frame rate dropped about 50%.
Am I missing something?