Ark is the first large scale multiplayer game that I’ve seen with UE4 so far, and to be honest it does not make UE4’s performance look good. I know alot of people will say it’s just not optimized properly, even the developer on the stream said it, but is this really true? Or is our hardware just not ready to support games like this yet?
I have talked to different ue4 users and some have said that a game world of this size with this type of lighting, materials, foliage etc in ue4 is ahead of our current hardware.
To me this seems true the more I use UE4 and do my own optimizing on large environments. I didn’t create this thread to bash the game or ue4, but I’m working on a game world of similar size and quality, and to see it in a playable state all come together with such low performance on such high end hardware (I mean my 980 gets 30 fps with low settings and others with titan’s only get 30-40 fps!) It makes me concerned for my own project.
However, even though there does seem to be some LOD’s in Ark and optimizing done, when I look at the floor or the sky my fps still remains low. Is this a big reason why it doesnt run well? Because of no proper frustum occlusion culling?
Or is this the reason (and what can we do about it?):