First 2 were good. I’d try to slow down just a little bit while talking, but it’s not a big deal. Made it half way through the 3rd one, then went off on a tangent in the dev kit, so I have yet to finish the 3rd one lol.
I would like to watch a tutorial on how to add human NPCs, I want to create a mod about a tribe of natives but I’m missing the main part…
The natives!
TY for the tutorials organization. Helps us noobs a lot
Also, I made a suggestion on using flowcharts to help clarify how all the assets are connected, and I will make more for the videos you listed if you think it would help people:
Hey man, I really like that idea. After a few videos of doing it I was hoping people would just get the hang of it. But I think that’s a great way to bridge the gap from copying everything bit by bit and learning to really do it yourself. Thanks man!
Hey Guys and Gals,
I still a new developer. I only have 4-5 months experience, even less with the ARK game itself. One thing I am finding really frustrating in game, is how easy it is to get lost or how hard it is to find your way to help a Tribe member. I seen in some games like Entropia Universe they have a position hot key to mark where you are. It forms a link in chat where people in your channel can then click the position you post in your channel of choice. This then opens a GPS like tracker with arrow and distance to that Target point. I would think some of the Developers here already would know how to track where a player is and set a Target Point. and then just use a widget of some sort for arrow and distance. I still fairly new as I said. But I do feel something similar would really improve game Play for all Players New and Experienced. Happy To help if anyone is interested in this Idea. I still need to learn a lot about unreal and also Ark. Just a thought. Let me know if anyone thinks this is easy to Implement and a good Idea.
Here’s a quick video I did on how to add a mod item to the engram list and the proper structure inventory, great for beginners without having to go through a whole item mod tutorial just for this tidbit!
I would imagine that works similar to the weapon attachments where each “version” has it’s own mesh. Say you have the assault rifle “WeapRifle” (mesh) in your inventory then you drag the silencer to it, it replaces the “WeapRifle” (mesh) with “WeapRifle_Silenced” (mesh) or something along those lines. Hope that helps.