giveitemnum does not work for any items that are from a mod unless you add them to the master items list. I make a copy of the PrimalGameData_BP from "PrimalEarth\CoreBlueprints as you point out as well as put them in additional engrams and if they are structures I add them to the additional structures to build. If you look at the file in the Devkit, you will notice that the patch 208 items are not in there. If anyone adds their mod item or structure in the Master items list, you cannot add the items from the latest patch with giveitemnum. What I mention is there is no additional item array that would enable giveitemnum for items added with a mod. new mod items cannot be cheated in with giveitemnum because they don’t have an item number. The only items that are numbered are the ones in the master item list. As you mentioned, we should not put them in the master item list and therefore they have no item number. To be quite honest, allot of the tutorials are outdated and spread across hundreds of posts, taking hours and hours to find what you are looking for. The only way I have been able to keep my mods working with the latest patches was to remove them from the master items list.(A step that was actually something we were told to do in the mod tutorial I might add.)