how can i made this area without water?
We need abit more info about this, what are you mainly trying to make the lighting, the boat model, the atmosphere or do you simply want a chunk of water removed from the scene in which case your best option would be to use a WaterBodyExclusionVolume
previous i saw cubetrick water exclusion, in this water default system i cant find something for object in blueprint like static exclusion for object.
I found the waterbody exclusion under the place actors panel
best I got is rectangle shaped mask, done via cloning water material and adding some nodes. Works only for single actor :(. Gonna try and post it as ‘snippet’, the material node should be added just before output in the water material graph. Update mask params on tick in your actor with second snippet part.
You can add it as a child actor.
i find a solution from marketplace water component but one youtube chanel showing how its can be fix its a distance field