I’m on another run of trying to get great results for architecture in Ue4 and slowly learning and progressing… with intermittent meltdowns.
I’m just curious if people are still editing the baselightmass file as per Koola a while back? With the new additions to the world settings like skylight bounces is that even a thing anymore?
Starting to get good results now, specially with the new lighting settings which make it possible to use HDRI and set-up real world camera settigns to get good exposure.
Have you tried the GPUlightmass from the other thread? Will try that once it’s updated for 4.21 for sure!
I saw your work , very nice. What modification you using and how much longer it takes to bake light.
But I would like you to ask also about exterior seen in windows.
I’m using 360 maps over sphere but getting very blurry- result , yours are much crispier - how you proceed?
cheers