Do these shadows look normal to you? I’m making a white room with lights so it’s not so dark. The lights cast on the wall making strange shadows. Do they look normal to you?
Can anyone answer this?
Seems to me your lightmap resolution for those models is a bit low. You should check the static mesh actor properties, find the “overridden light map res” variable and increase the value on that one (or, if you are using your own models, you can also go into the mesh and increase the light map resolution).