Hello,
I see the Github Oculus samples but they didn’t bother to update any of the stuff for 4.24 and left it all erroring out and deprecated! I am trying to give my IK VR Body working VR Touch Fingers, (for over a year) and as I am learning by example to begin with, having Project files with multiple errors makes it useless to me… I need a perfect (ie no ERRORS) working example of simple Oculus Hands for 4.24.
I am SO CLOSE to blowing minds in VR, but am stopped for now because Oculus doesn’t bother to give examples that work.
The errors are:
(in the Hands Sample for 4.24):
**InputAxisKey Event specifies FKey’MotionController_Left_Grip1Axis’ which has been deprecated for MotionController (L) Grip1 Axis
InputAxisKey Event specifies FKey’OculusTouch_Left_ThumbUp’ that is not blueprint bindable for Oculus Touch (L) Thumb Up CapTouch
InputAxisKey Event specifies FKey’OculusTouch_Left_IndexPointing’ that is not blueprint bindable for Oculus Touch (L) Pointing CapTouch**
I don’t really even understand what it means when it says: “which has been deprecated for” (My first thought: What is the new one and what is the old one?
Also, It says ‘InputAxisKey Event’, but I can’t find what it is referring to! There are ZERO Entries in the Project Settings/INPUT panel… I think maybe it is something in the Anim_BP? or? Unlike 3ds Max, After Effects, Photoshop or Unity, etc. it takes so long to learn how to fix any little problem in Unreal, I forget 25 other things I previously learned how to do while messing with the ‘little’ problem.
Questions/Solutions:
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Ideally: Is there a WORKING SAMPLE PROJECT for 4.24 hat is not using deprecated methods?
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Would someone accept a ‘Thank you’ or ‘Consultant credit’ on my game to help me?
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Least ideal, It is a quick fix? Is there someway I can bring it up to date? (even though a MULTI BILLION DOLLAR COMPANY WAS either UNABLE or UNWILLING to…) I’m willing to give it a try! LOL
I spend all night every night fighting this kind of stuff instead of building vast complex worlds, I am an Artist, Musician and Character Animator and I can never do what I do because of these mistakes and oversights.
It is so unfair, I don’t really even mean unfair to me, but to the VR Community, Artists in general, and I make UNUSUAL UNIQUE Stuff with COPIOUS AMOUNTS of HIGH END Characters, that VR Needs right now!
PLEASE HELP!
-Robert