Are there any ways to use Metahuman face with different body rig?

I’m trying to use Metahuman face skeletal mesh with different rig looks like big zombie.
The reason why I’m doing this is to put facial captures with metahuman ARkit settings.
I can manage texture continuity with blendshape but I’m having hard time to combine two different skeleton with retaining metahuman face morph targets and facial bones.

I wonder if there’s good trick to achieve this.
I’ll be very appreciated if can you give me advice.

Thnak you!

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