I’m trying to use Metahuman face skeletal mesh with different rig looks like big zombie.
The reason why I’m doing this is to put facial captures with metahuman ARkit settings.
I can manage texture continuity with blendshape but I’m having hard time to combine two different skeleton with retaining metahuman face morph targets and facial bones.
I wonder if there’s good trick to achieve this.
I’ll be very appreciated if can you give me advice.
Thnak you!