Do the developers plan to support imported 3ds Max Redshift Materials anytime soon.
This would save a lot of time if I could directly import 3ds Max with Redshift materials.
This office decided a while ago after trying so many other render engines that Redshift is the render engine we plan to rebuild our whole material library with. It would be a great time saver if we could simply keep the workflow with the same Redshift material when importing 3ds max models.
Please support the native Redshift material and the sbsar Map 2 converted to Redshift material.
We try to build from scratch Redshift materials so we do not need to rely on plugins, and only use the sbsar conversion when we need to grab a material from the source for quick review.