Local transform mode still broken after an object has been rotated.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Add any object, rotate it and try to move it in local transform mode.
Expected Result
The object should move in the direction of it’s transform gizmo even if it has been rotated before.t
Observed Result
When rotated, it will move in a random direction.
Platform(s)
PC
Additional Notes
This is going on ever since introduction of the LUF coordinate system.
Just wondering if a fix is still in the planning. Personally I would assume that a properly working coordinate system is of high importance to any 3D application. Even more surprised that not a lot of users are reporting this bug.
No, it is still not working for me. Could it be something on my end after all?
I did try a blank, default project with default cubes to rule that out though.
Maybe the fact that local transforms are working within the ISM editor can give you a clue?
I just checked again, and I found something strange -
I placed a default cube and rotated it in the red/left/negative y axis. - Then testing this bug by holding SHIFT while moving an axis so the camera comes along for the ride, I don’t see any problems (I must have just only checked this axis previously), BUT - if any other axis is rotated, I still see the bug.
I’m not sure what you mean by ISM editor? (Instanced Static Mesh Editor? - You’re talking about moving around objects inside of a Blueprint?)