Developing a camera system that makes use of render targets but it seems like even with LDR + post process marked on the Scene Capture 2D component, screen space reflections do not appear in the texture.
Thanks!
Developing a camera system that makes use of render targets but it seems like even with LDR + post process marked on the Scene Capture 2D component, screen space reflections do not appear in the texture.
Thanks!
A quick comparison shot of game view vs. render target. Trying to determine if this is an issue in my ocean material vs. the render target itself.