If I have an int variable marked to replicate that is default = 0, and on the server it has updated to 1. When a new client joins the server, is the variable going to replicate to 1?
Or do I have to send a server RPC which will send a client RPC to get all of the variables I need replicated on join?
Thank you for the info!!! That worked. I set the AActor variable bAlwaysRelevant to true in the constructor to test and the variable replicated as expected.