Are orthographic reflections impossible?

Hello,

I believe I’ve discovered that it’s impossible to see surfaces reflect an HDRI through an orthographic camera in UE4.

Can anyone else confirm this?

As well, does anyone know of an effective workaround?

I only want to reflect a cubemap, not the 3D environment.

Thanks for your time.

I found the same issue, cubemap reflection not working properly in orthographic view.