Are Nodes/functions Names Like GetActorLocation in Blueprints the Same in C++?

I just started learning Blueprints, but I’ve been tasked to help someone who is experienced in C++ to learn C++ coding in Unreal. So are names like GetActorLocation or SetMaterial in Blueprinting the same in C++?

I’m hoping as I learn Nodes/Funtions in Blueprints, I can explain that they perform the same function in C++.

Hopefully, I haven’t violated any rules by posting in C++ and Blueprinting.