Are Nodes/functions Names Like GetActorLocation in Blueprints the Same in C++?

I just started learning Blueprints, but I’ve been tasked to help someone who is experienced in C++ to learn C++ coding in Unreal. So are names like GetActorLocation or SetMaterial in Blueprinting the same in C++?

I’m hoping as I learn Nodes/Funtions in Blueprints, I can explain that they perform the same function in C++.

For the most part, yes the function names are either the same or very close to each other from Blueprints to C++. A very convenient method you can do as well, as long as you have a Visual Studio (or some other IDEs) installed and using a C++ project in UE4 is that you can double click a Blueprint function, or Right click on the BluePrint function and click “Go to code definition” and it will open the function in C++. However, it will show you the Blueprint Implementable function, but it should at least lead you towards the path of finding the pure C++ method. I hope this helps and good luck :slight_smile:

Thanks. I’ve only been blueprinting for about month and I’ve created 7 or 8 so far. I’m creating a blueprint video walkthrough for others on the team who need to learn blueprinting. I’m showing why I used a certain function and what all the connecting nodes do.

I’ll use the same video, but splice in an image of the function in C++ and the same for all the connecting nodes. The person I’m helping is fluent in C++ at the university level. I hope that’s enough for them to fill in the gaps. Thankfully, we both have visual studio installed.

Thanks again.

Does goto definition still work for you? Seems it got broke since v4.19.