I have an issue when calling CPP code from blueprints. The values of Name-type variables have different case (e.g. capitialized) then the values i provided in the call (lowercase).
The only explanation i have for this, if they use internalization (forcing equal values have equal address) on literal strings to reduce the size of packaged builds. But in case of Unreal they also do the internalization check ignoring the case.
Any ideas?