Hi.
I was trying out the lightweight instances plugin since were currently looking into something with that exact functionality.
I tried to make a very simple setup and all i get is crashes or its not working as expected.
I was following this tutorial (YouTube , might be outdated but the only doc for a setup i could find)
Is this system still beeing worked on or still supported? Seems like its not working at all anymore in 5.7.3
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Steps to Reproduce
Use a thirdperson sample project
Add light weight instances plugin
Create a manager (the static mesh actor variant) class + Static Mesh Actor class
Setup the manager to use this actor + a mesh for the ISM
Drag one actor into the scene and try convert it to a lightweight instance (Actor -> Convert to lightweight instance)
--> Most of the time this will crash with the following callstack
When trying to replace them manually with the node “Convert actor to lightweight instance”:
Rarely (1/10 times) it works as expected but then there are more than just 3 instances in the array if i look into it
Most of the time the actors dissappear but no instance is added to the manager
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Louimatic
(Louis Cresswell)
February 17, 2026, 2:24am
3
Hi there,
Unfortunately it seems like support for the Light Wright Instances plugin is no longer actively supported. In the latest commit the dev notes that the code is obsolete & should be deleted at some point. I’ve attempted to find out why this plugin was dropped or if there is an planned/implemented replacement. Apparently there was a planned replacement for it but as far as I can tell there has been no formal announcement.
This might be applicable to your situation: you can edit individual instances of an Instanced Static Mesh Component using the methods outline [here](Instanced Static Mesh Component in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community under Instance Selection.).
- Louis
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