Are gameplaytags replicated?


I am using the GAS on my game, and I was trying to use the ‘Target Blocked Tags’ resource on Gameplay Ability, but it doesnt work.

My idea it is when the target actor has the ‘State.Dead’ tag, the Source actor can’t use an Attack ability. The problem it is that doesn’t work as expected.

When I get the tags from the Target client, the tags are there (obviously). But when I get the tags of the Target from the Source client, the tags aren’t there… for this reason I believe the ‘Target Blocked Tags’ doesnt work.

My question it is: these gameplaytags are replicated for all clients? How I should use the ‘Target Blocked Tags’?