Are DrawDebugHelper routines supposed to render in stereo mode?

Using Engine 4.6.1

I am currently drawing a sphere, however, when I switch to stereo on mode to test with the Oculus Rift the debug geometry no longer shows.

Turns out the problem was a combination of the geometry clipping planes and the non-intuitive switch of camera position when switching to stereo mode. Once I got the spatial bearings down the geometry does indeed draw correctly.