Using Engine 4.6.1
I am currently drawing a sphere, however, when I switch to stereo on mode to test with the Oculus Rift the debug geometry no longer shows.
Using Engine 4.6.1
I am currently drawing a sphere, however, when I switch to stereo on mode to test with the Oculus Rift the debug geometry no longer shows.
Turns out the problem was a combination of the geometry clipping planes and the non-intuitive switch of camera position when switching to stereo mode. Once I got the spatial bearings down the geometry does indeed draw correctly.