Hi,
I am making a Local Player Subsystem, where it initializes a system of a type. I have made it so I can define the specific type in a blueprint, but if I don’t open that blueprint before I play my game in editor the local player subsystem doesn’t load.
Are Blueprint class Local Player Subsystems supported like how traditional Local Player Subsystems are supported where once they are defined they should be created on the local player by an underlying system?
Thing to note: if I have a class reference in an object such as the player controller or game instance, this blueprint local player subsystem will load.
Hey there, Blueprint subsystems aren’t supported. Subsystems are meant to be made native only.
The fact that loaded blueprint subsystems are picked up at SubsystemCollection.Initialize() is called at start-up is a side-effect - the engine makes no effort to load unloaded blueprint assets that represent subsystems or to initialize them later when they get loaded.