I got a question regarding replication. I have a character that can enter some different animation states bases on some variables in the pawn. However some states can only be reached from other states in the state machine. Therefore it becomes relevant for me to know if all replicated variables are replicated (that needs to be replicated) when the actor is updated or can different variables be replicated in different chunks even though they changed at the same time (same tick) on the server?
So basically will all changed replicated variables be updated at the same time? Or can some values differ for a short duration of time? That would in my case allow the character to enter wrong animation state without being able to abort it immediately.
Answer hub, link.
I couldn’t find any information about those details in the documentation.