Hi, I’m making some kind of controller with arduino and I want to know if there is a way to implement Arduino to UE4.
Thxs to all.
Hi, I’m making some kind of controller with arduino and I want to know if there is a way to implement Arduino to UE4.
Thxs to all.
For Windows devices:
There is UE4Duino which is very easy to use.
If you have prolems with it (especially the 4.19 version), do the following:
Set “EnabledByDefault” to true with Notepad++ in the UE4Duino.uplugin file.
Install Visual Studio with C++ features, generate Visual Studio project files (available through right clicking the .uproject file) and start the project. Unreal Engine should propose rebuilding of the plugin.
Everytime I start UE4 is texting that the binaries are missing or the current version isn’t correct, but I revised every file and there’s a folder that sais “Binaries” and I don’t know why isn’t working, please help
The fact that you have a “Binaries” folder doesn’t mean it will work. What UE4 means is that the correct binaries are missing and UE4 cannot access them. You will have to delete the binaries folder (prehaps those of both the project and the plugin) and build them with the help of Visual Studio.
Note that Unreal Engine will not propose or succeed at the rebuilding of the plugin unless you have generated Visual Studio Project files successfully. In other words, you need to convert your project into a C++ project instead of Blueprint-only if you have started it as such.
I needed to install the sdk v8.1 on visual studio and the ue4 let me make a c++ project and then he proposed me to rebuild the plugin but instead of do it i’ve end it up making it manually puting the plugin on the project and on the engine, so now when i pressed rebuild it works and now i can copy that plugin on every project and make use the blueprint project instead the c++ version. This is information if anyone needed.
Thxs personally for help.