Hi,
I have just tested it and it seems Vulkan support for ARCore in Unreal 5.4 is not yet given. At least I get this when deploying to an Android device:
“LogGoogleARCore: Error: StartARCoreSessionRequest ignored - ARCore requires an OpenGL context, but we’re using Vulkan!”
When launching the game, there is no tracking and there is no camera feed, acts like a normal Android app.
And indeed I have enabled Vulkan because my app needs being graphically heavy.
I wonder which version of ARCore is implemented in Unreal 5.4 because Google has started supporting Vulkan for ARCore, see here: Render your AR app using Vulkan | ARCore | Google for Developers
Best wishes!