Android Mobile App with ARcore, UE5.3, Android Target SDK 33
When i start the AR Session, the Camera gets rotated +90° right
When move forward in real world, the virtual world moves to the right.
Tried different settings in “Set AR World Origin and Location” and “Set AR Alignment Transform” Blueprint, but that did not do anything to the Session startup and rotation of Tracking Space
If i use the virtual display joysticks to rotate 90° left in AR Session, the virtual movement and real world movement aligns, but i could not find a way to replicate it in AR Session start with blueprint.
Any ideas, what i can try?
Thanks