Using Unreal Engine in combination with Google ARCore there is an debug information called “Tracking Quality”.
In normal setup with camera overlay the “Tracking Quality” state is set to “Orientation and Position”. If I’m watching just a plane white surface (like a wall) it is set to “Not tracking”. Because of the “Not tracking” state my projected (AR) objects in the world are stuck.
Following an image of my AR settings:
Is it possible to prevent this “Not tracking” state for better performance/usability of my AR App?