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ARCore - Shadow on trasparent ground

Hi all,

I’m approaching to AR, it’s all ok but i don’t know how to have a trasparent plane as ground that receive shadow from movable meshes and a stationary light, is it possible?
In my project i have some buildings and it would be appreciable have shadows casted on the real ground.

thanks to all

Give this thread a read, I believe most of the features needed are now available in 4.22.