ARCore Lighting Troubles

Hi, working with planes. In HelloAr all dummies, no matter how far from start point I spawned it, are well lighted. In my project with same functions, when I spawning object further than 2,5-3 meters from start point of Start Ar session, an object appears black. Can’t find diference between HelloAr and my project, maybe some one know how to move or spread lighted area to camera position. And want to ask: when I’m moving with my mobile, location of buleprint pawn is static, root is static too, onle camera is changing location in world - is this correct or I’m doing something wrong?