ARCore Error with Handheld AR Template - Screen Black with Camera passthrough missing

Hey Victor.

Is there any info regarding this bug you could provide us. As it doesnt seam limited to 5.5.3 versions from my testing. Ive tried using 5.2, 5.3, 5.4 and 5.5.3 which makes me think this is a google issue effecting all GoogleAR Core apps built with Unreal. I’ve also tried a variety of android SDK and NDK setups and project settings changes but nothing will get us passed the missing texture ID errors as mentioned by OP’s post. This is resulting in the black screen even though all the background logic for QR code scanning and tracking is working fine.

We have spent more than the last 6 months building our Google AR Core Android app with Unreal Engine. Targeted at education which was backed by Epic Mega Grants. currently being displayed at the Association of Science Education Conference at the University of Nottingham.

And now we are pretty much dead in the water until we can figure this out, Even a local work around requiring us to edit the source build of Unreal 5.5 would be increadibly healpful in this case.

We have tried messaging our Mega Grant contacts but they are saying they dont know anything about it and they are unable to point us at someone who can help.

leia-youre-my-only-hope

Many thanks,
Jonathan from GDXR

1 Like