Hello Unreal Community,
I’m currently working on a project using the Handheld AR template in Unreal Engine 5.5, and I am encountering an issue when building for Android. The build itself compiles and runs fine on my device, but I see the following error in the logs when starting the AR session:
LogGoogleARCore: Error: SetCameraTextureIds 4 textures
Despite this error, ARCore seems to function correctly, as it is able to detect a plane and place an object in the world. However, I am experiencing an issue where the camera passthrough is missing – the screen is completely black and does not display the live camera feed.
I have tried a few things to fix it, but I’m still not sure what might be causing the issue. If anyone has encountered a similar problem or has any suggestions on how to resolve the camera passthrough issue, I would greatly appreciate your help!
Thanks in advance!