Since I switched to unreal engine 5.3.0 AR camera depth occlusion is no longer working on android. Its the same with all meshes, I tried with cubes with the default material on. They can be seen through walls regardless of AR occlusion settings. It worked before on the same project. Still broken in 5.3.1.
Cannot get it t to work in the AR example project provided by epic games either regardless of the AR settings provided.
I did report it as a bug using REPORT A BUG a couple of weeks ago using their form but it never showed up in their bug tracker. Now I feel a bit hopeless, trying to solve the issue at game engine level is a bit beyond my current capabillities.
This is a blueprint only project with no other plugins than AR core.