Well simply put:
- it works only on a specific build of the engine from a very specific git commit. doesnt work with newer up to date proper working version of git ue4.
- the google AR generates a “grid” only on flat surface, but what it didnt say is that the surface is only horizontal. apple ar detects all surface.
- the precision of S8 real life location predicion is dissapointing.
- creating a simple demo of a 2 guys fighting from sequencer to appear on my desk took 24 hours. and the final visual result was terribly poor.
- the light detection doesn’t work that well. I dont know if it works at all on ue4, but on unity it does and it’s not really that much usefull
- there are exactly 6 ar related object parent class
- line tracing from camera to the grid bugs out often.
In general I dont see how you could build anything playable with this. Just half a year of development too early, just to catch up to apple.
Deleted the build and the repo. saved dozens of gigabytes of disc space thanks to that. i will try it again in a while. when its like… finished.