smbv1
(smbv1)
September 15, 2017, 6:22pm
15
AngeIV:
Well simply put:
it works only on a specific build of the engine from a very specific git commit. doesnt work with newer up to date proper working version of git ue4.
the google AR generates a “grid” only on flat surface, but what it didnt say is that the surface is only horizontal. apple ar detects all surface.
the precision of S8 real life location predicion is dissapointing.
creating a simple demo of a 2 guys fighting from sequencer to appear on my desk took 24 hours. and the final visual result was terribly poor.
the light detection doesn’t work that well. I dont know if it works at all on ue4, but on unity it does and it’s not really that much usefull
there are exactly 6 ar related object parent class
line tracing from camera to the grid bugs out often.
In general I dont see how you could build anything playable with this. Just half a year of development too early, just to catch up to apple.
Deleted the build and the repo. saved dozens of gigabytes of disc space thanks to that. i will try it again in a while. when its like… finished.
You can totally skip that comment, it has 0 info, I have made a project on S8, working great and in real life, it works great all the time, again it is a beta version, I have surprised about his comments. In general, I have very good experience playing with ARCore and I hope they going to make improvements by release date.