So I’ve been looking at the following documents:
And what I’m after, is a tutorial or explanation on how the following effect can be done:
I want to have a real-world image trigger a blueprint of a basic plane to show up over the real world image.
Meaning after understanding how to track a basic plane (I assume somehow revealing the world transform of the image), then from there I could use any image to spawn any sort of blueprint - just by attaching it to the transform ‘anchor’ of the image.
Essentially what you see here: https://developers.google.com/ar/ima…mages-demo.mp4 but far more basic.
I feel as if this AugmentedImages template with the frames already has what I’m looking for within it - I just don’t know where I should be looking!
EDIT: I found this in the google document: “In your project, you can use the Blueprints or C++ function in Unreal’s Augmented Reality module to get all tracked geometry and try cast to GoogleARCoreAugmentedImage type. When an image is detected by ARCore, you will be able to get an instance for this GoogleARCoreAugmentedImage type. Then you can query the name, index, transform, and extent of it using the Blueprints or C++ function.”
Perhaps if someone had done the above in blueprint before - perhaps a screenshot to see how its done? Thanks in advance.