ArchViz / Lighting

, achieving photorealistic rendering in UE4 resulting in a day of frustration no sleep (my soul is a awake but my body is in vain) but thankfully I find your link in some blog and now here. imagine whole rest weekend the all I do was reading thread of yours and tweaking and tweaking replicate your method and boom i made that bathroom example, as you can see it still had a problem in shadow bleeding (Wrong UV), i’m using Cinema4D UV0-UV1 UVTag, unlike maya it has already an lightmap settings for UV. anyway I still manage to get what I want and looking for more of your works. Imagine no compositing in Photoshop or AE for to achieve.

thank you and again you save my frustrated life on line. and note it also play in how you make the material more believable, even you make the whole settings to ultra if your material is not that realistic or physically true you can’t achieve . also lighting.

can’t thank you enough dude!!!. GOODNIGHT!!! you save me!