Hi everyone !
I wanted to test if i can do some “vray style” interior.
Here’s my first test, i dont really like to model/uv stuffs so it’s pretty simple.
http://tof.canardpc.com/preview2/7ec70bdb-ab66-44f3-bef1-7869aec601a3.jpg
Hi everyone !
I wanted to test if i can do some “vray style” interior.
Here’s my first test, i dont really like to model/uv stuffs so it’s pretty simple.
http://tof.canardpc.com/preview2/7ec70bdb-ab66-44f3-bef1-7869aec601a3.jpg
Awesome! You pretty much nailed it.
Is it a single directional light with a skylight or did you have additional spotlights at the window?
Looks great , as i am architectural visualization artist by myself i admit that you did great work baking that lighting in. That was a lot of unwrapping, eh ?
Thx !
For the lighting i have a spot that light a white quad at the exterior of the window (so no direct light/shadow, just smooth indirect lighting) and a directional for the sun.
I have also tweak the BaseLightmass.ini with totally overkill values^^.
And yeah, I dream of a “make perfect UV2” button
Here’s another quick light test with just the spot/reflector :
http://tof.canardpc.com/preview2/a547fc73-731f-4481-aad1-e7b0cb744423.jpg
Aha! So you tweaked the .INI file, you sneaky koola. Seriously beautiful though. How long does it take you to build the lighting for this scene?
It take less than 10min on a i7-3770.
My jaw keeps dropping as you keep posting these. :eek: You should record a video next time!
wow…most realistic render I’ve seen from a game engine. Your work is amazing, have you got any short video walk through from those 2 last scenes?
This looks awesome!
Very well done!
WOW! This is fantastic! Great job koola. I know it keeps being said but I hope you are going to show us a video soon. Keep up the superb work!
Here’s a quick video
(First time I use Matinee, very cool and simple tool)
Seriously, the more I use this engine, the more I love it ! Great job UE guys
HOLEE ****~!
O_O
Super-fantastic. Bravo. Simply genius!
This deserves to be showcased by EPIC.
Madness, this is madness…
Btw what tweaks have you done in BaseLightmass.ini to get this crazy good results?
Oh my flippity flippin’ freaking gosh. This is the best architecture project I’ve seen made with Unreal Engine 4. #madskillz
Beautiful work!
Couple of questions:
Hey, thanks everybody !
For the BaseLightmass.ini I use this values (and I almost have no idea what each value does^^ … it’s totally random)
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=32
NumPenumbraShadowRaysScale=64
ApproximateHighResTexelsPerMaxTransitionDistanceScale=9
MinDistanceFieldUpsampleFactor=7
NumHemisphereSamplesScale=64
NumImportanceSearchPhotonsScale=6
NumDirectPhotonsScale=32
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=32
NumIndirectPhotonsScale=64
NumIndirectIrradiancePhotonsScale=32
RecordRadiusScaleScale=.45
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5
I capture the video directly with the movie capture tool in Matinee.