i want the wireframe from the meshes!
hey ! how are you handing the rain splashes? can you share how you’re do it?
hi , its really cool demo!
but weird thing is i cant find your project on marketplace anymore by searching it
i found link:
but it give me error when i tried to download it
Hi !
I did some updates on the scene to use the latest lighting features.
time I use the skylight portals and I don’t tweak the lightmass.ini.
I hope the update on the marketplace will be quick.
BEFORE :
http://tof.canardpc.com/view/64df54ea-e2cd-4ac0-b91d-7f4d805016ed.jpg
AFTER :
http://tof.canardpc.com/view/7dee8974-f965-4849-895e-482bcfc3d029.jpg
Great, thank you!
it’s still not updated
The update is now available.
@
I just want to thank you for inspiring me with your great work! You just made me starting to learn the UE for my architectural projects, modeling everything in ArchiCAD and than exporting it to Cinema4D and than UE (I know bad workflow).
Anyways, thank you for your great work!
I’m so happy
Thanks ! Because of your work, I’m inspired. Check these pics. I’m in love with UE !
Hi ,
job on the lighting Nice scenes
Archviz lighting
Hello,
I am also trying to make a interior scene in UNREAL but unfortunately it is not looking so realistic.
so, can anyone suggest any tips or guide me that how to achieve realistic look in the scenes. And I would also like if someone tell me about baselightmass.ini. in detail.
I have also attached the images of my project.
Thanks in advance.
My email-id :
, achieving photorealistic rendering in UE4 resulting in a day of frustration no sleep (my soul is a awake but my body is in vain) but thankfully I find your link in some blog and now here. imagine whole rest weekend the all I do was reading thread of yours and tweaking and tweaking replicate your method and boom i made that bathroom example, as you can see it still had a problem in shadow bleeding (Wrong UV), i’m using Cinema4D UV0-UV1 UVTag, unlike maya it has already an lightmap settings for UV. anyway I still manage to get what I want and looking for more of your works. Imagine no compositing in Photoshop or AE for to achieve.
thank you and again you save my frustrated life on line. and note it also play in how you make the material more believable, even you make the whole settings to ultra if your material is not that realistic or physically true you can’t achieve . also lighting.
can’t thank you enough dude!!!. GOODNIGHT!!! you save me!