I’m working on a demo scene and was using blender cycles to bake lightmaps but they are coming out so noisy and much longer render times than you mentioned
With some tweaks, Lightmass procude really good result … and it’s certainly way more easy than baking out lightmap in blender :).
*Would be great if you could share the scene via other means since the market place could take some weeks 'till oppening. *
I prefere to use the marketplace (the “official way”^^) … it’s coming, be patient
, you are a great motivator!
Haha thanks ! I’m really happy to see my work inspired people
*Hi , did you use the models from the speedtree free pack for your works? Do you need the speedtree modeler subscription to use the seasonal variations of those or the higher poly count versions? *
Yep. You need to download new trees on the store if you want the seasonal variations.
You use the same BaseLightmass.ini settings in all scenes?
No, I’m always testing new parameters, always try to find a good compromise between render time and quality.