I’m currently learning UE4 for archviz. Long story shot, I wend trough a lot of documentation and tutorials and I can’t seem to decide what is my best bet to light my scene.
I watched the online learning videos, but they are relatively old, and I’m sure new pipelines and methods have surfaced since they where created.
So far I have come to the conclusion that I want baked lighting with GPU lightmass and raytraced reflections and translucency, but I can’t seem to disable the raytraced GI, and my lighting becomes way darker when I enable raytracing effects. My RTGI is set to disabled in my post process volume, but I see “RTGI: brute force” around the top of my GPU stats.
I’m not sure that what I want is even possible, and that’s why I’m here with 2 questions.
- Is this possible and how can I achieve it?
- What are/Where can I find the best practices for lighting for archviz in 4.26/27
ps: My goal is an archviz interior with static lighting.
Thanks in advance to anyone who is willing to help!