Hey there, I’ve discovered if you fall at any distance that isn’t classified as a step down, whilst looking down, the character will not go back to the walking movement mode, and continuously fall for the rest of the session.
This is rather game breaking when it comes to the arch vis character.
Looks like the entire capsule moves when you look down (not expected)
Any quick fixes would be appreciated, but for now I have a rather hacky method I’m not proud of writing.
void UArchVisCharMovementComponent::PhysFalling(float deltaTime, int32 Iterations)
{
Super::PhysFalling(deltaTime, Iterations);
if (-0.1 < Velocity.Z && Velocity.Z < 0.1)
{
SetMovementMode(MOVE_Walking);
}
}