Hello all, I’m having an issue with rendering an arcade style speech bubble from a widget blueprint. Im working in 4.10 on windows.
I have created this speech bubble in Photoshop and the imported into UE4.
As can be seen it renders how i would like it to look. It has clear edges and each distinct pixel can be seen.
However, when I add it to a widget blueprint using an image component and setting the brush image to my asset, it suddenly looks like this.
Furthermore if I create a sprite based on the image and add that to the world it renders fine.
My original file is 64x64 and saved as a png.
Does anyone have any idea as to why this is occurring and how I can fix it? Any help is appreciated, thank you in advance.